Soren, not Pelleas, is in fact Ashnard's lost son.However regardless of other individual outcomes, Micaiah goes on to become the new Queen of Daein, and Ike departs on a journey for lands unknown, never to return to Tellius.ĭepending on certain conditions met, certain major story points are revealed in subsequent playthroughs: The specifics of most of the characters' fates depends on whether they survived to the end of the game and support levels shared with particular individuals. Using their combined power, Yune and Ike defeat Ashera.Īt the game's end, Yune restores those petrified by Ashera to normal and departs the world along with her sister. After confronting Ashera's allies within the tower, including the Black Knight and Sephiran, who as is revealed to actually be the heron laguz Lehran, Yune and Ike lead their forces to Ashera's chamber, where they confront the goddess. In the process, they encounter the remnants of the Begnion senate and manage to finally do away with the true instigators of the recent warring. In the final chapters, the remaining forces that weren't petrified by Ashera's judgment head for the goddess's resting place, the Tower of Guidance. For not having learned their lesson and still engaging in conflict after conflict, Ashera uses her powers to turn almost everyone in Tellius to stone. However, though Ashera was awakened by the unsealing of the medallion and not by the raging war, Ashera delivers her judgment. She is the counterpart to Ashera, goddess of order, who has also awakened. Micaiah frees it and is possessed by the dark god, who is discovered to be Yune, the goddess of chaos. As the battle rages, Mist, Micaiah, and the members of the heron clan begin acting strangely and receive telepathic messages that urge them to release the dark god trapped in Lehran's Medallion. The fighting eventually reaches its peak in a pitched battle between Daein and allied forces.
When Apostle Sanaki arrives, siding with Zelgius, the war between the laguz and Begnion is halted, and the focus of the war is shifted against the rebellious Begnion senate and Daein, still under control of the blood pact. Elincia refuses to allow the fighting to carry over into her lands and makes another stand, earning the respect of the Begnion general Zelgius. Under the combined threat of Begnion and Daein, the laguz forces retreat back into Crimean territory. Begnion forces Daein to aid in the fight against the laguz under threat of enacting the pact's penalty, which would lead to the death of every Daein citizen through cursed illness. A twist comes, however, when it is revealed that in signing their treaties with Daein at the end of Part 1, the Begnion senate tricked Pelleas into signing a blood pact. They enlist the aid of Ike and the Greil Mercenaries and march toward Begnion with the young Skrimir as their leader. In the third part, the laguz nations of Gallia, Phoenicis and Kilvas choose to go to war against Begnion after a laguz messenger is murdered in Begnion.
The rebellion is stomped out in a final battle in which Elincia stands her ground until the Greil Mercenaries make their return and the remaining rebel forces are routed. This part of the story concerns Queen Elincia and her allies, who come under threat when a segment of the Crimean nobility attempt a military coup, believing Elincia to be too weak-willed to properly rule. The second part of the game returns to Crimea, the nation liberated at the end of Path of Radiance. The story hinges around Micaiah, a mage that leads the liberation of Daein. Part 1 ends with the Dawn Brigade successfully ousting the occupation forces, allowing Daein to regain its independence under the rulership of Pelleas. The Black Knight, a major antagonist that appeared in Path of Radiance, also returns as an ally of the Dawn Brigade.
#FIRE EMBLEM RADIANT DAWN FREE#
In Part 1, the game is told from the perspective of the Dawn Brigade, a small group of rebels fighting to free Daein from the oppressive occupation forces of the Begnion Empire under the leadership of Micaiah, a figure mythologized across the nation as the "silver-haired maiden." Over the course of this story, it is revealed that the late Mad King Ashnard had a son, Pelleas. The story of Radiant Dawn is divided into four parts, each focused on a different conflict. It was originally released in Japan on Februwith a subsequent North American release on November 11, 2007. The game is a direct sequel to the events of Fire Emblem: Path of Radiance and features many of the previous game's characters and settings. Overview Fire Emblem: Radiant Dawn is a direct sequel to the events of Path of Radiance.įire Emblem: Radiant Dawn is the tenth game in the Fire Emblem series, and the first released for the Wii.